Siege engine
This siege engine is
made of two rigidly bound groups of balls - the brown base and the green
throwing arm - and is powered by the stretched elastic bond (between the
short end of the throwing arm and the middle ball of the base).
Six balls in the base attempt to contain the middle ball of the throwing
arm - while allowing it to rotate.
The simulation starts at the moment the throwing arm is released.
The "in action" simulation shows a ball launched at a brick wall (or more
accurately - as it's a 2D simulation - a column of bricks). This simulation
automatically repeats without needing to press the rewind button.
The "close up" simulation allows a closer look at exactly what happens as
the balls is launched.
The "experiment" simulation lets you try out projectiles of different masses
and forms.
All three simulations display a graph showing the changes in energy of the
whole system (or the kinetic energy of a selected object) with a time control
giving the option of slowing events down to observe them in greater detail.
There is no air friction in the simulations, or friction between objects
and the ground.
The elastic bond powering the siege engines is not 100% efficient - so that
not all the energy put into stretching it can be recovered. Energy is also
lost in the inelastic collisions between objects.
Links:
Jari
Vaarma's trébuchet and onager
Knight's Armory siege engines:
Siege
engine blueprints
Siege engine prototypes
www.siege-engine.com
Experimental
Reconstruction of a Medieval Trébuchet
Trébuchet
links and resources
Red arrows show forces on an object. Thin headed
arrows show the individual forces that combine together to give the
triangle headed resultant force.
Blue arrows show the direction and speed of an
object's velocity.
The longer an arrow, the greater the force or velocity it represents.